Using Games to Support the Curriculum: Getting Teachers on 'Board'

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  • Additional Information
    • Availability:
      American Association of School Librarians. Available from: American Library Association. 50 East Huron Street, Chicago, IL 60611. Tel: 1-800-545-2433; Web site: http://www.ala.org/ala/mgrps/divs/aasl/aaslpubsandjournals/knowledgequest/knowledgequest.cfm
    • Peer Reviewed:
      Y
    • Source:
      4
    • Education Level:
      Elementary Secondary Education
    • Subject Terms:
    • ISSN:
      1094-9046
    • Abstract:
      Research supports the use of games in public, academic, and school libraries as a way to engage patrons and students, and to help develop important skills. Games provide stories and information, presented in a new format. They encourage critical thinking and problem solving and accomplish objectives of curriculum frameworks and meet AASL Standards for the 21st Century Learner. Board games can provide students with opportunities to apply concepts they have learned. Board games promote collaboration, inquiry, and critical thinking. By using games that support the curriculum, educators can give students opportunities to experience play, while at the same time promoting student achievement.
    • Abstract:
      ERIC
    • Number of References:
      7
    • Publication Date:
      2012
    • Accession Number:
      EJ964264