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West Ashley Library
9 a.m. - 5 p.m.
Phone: (843) 766-6635
Wando Mount Pleasant Library
9 a.m. - 5 p.m.
Phone: (843) 805-6888
Village Library
9 a.m. - 1 p.m.
Phone: (843) 884-9741
St. Paul's/Hollywood Library
9 a.m. - 5 p.m.
Phone: (843) 889-3300
Otranto Road Library
9 a.m. - 5 p.m.
Phone: (843) 572-4094
Mt. Pleasant Library
9 a.m. – 5 p.m.
Phone: (843) 849-6161
McClellanville Library
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John's Island Library
9 a.m. - 5 p.m.
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Hurd/St. Andrews Library
9 a.m. - 5 p.m.
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Folly Beach Library
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*open the 2nd and 4th Saturday
*open the 2nd and 4th Saturday
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Miss Jane's Building (Edisto Library Temporary Location)
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Edgar Allan Poe/Sullivan's Island Library
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Phone: (843) 805-6930
Bees Ferry West Ashley Library
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Phone: (843) 744-2489
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Phone: (843) 805-6909
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It's Game Time: Improving Basic Psychological Needs and Promoting Positive Behaviours through Gamification in Physical Education
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- Author(s): Víctor Javier Sotos-Martínez (ORCID
Víctor Javier Sotos-Martínez (ORCID 0000-0001-6914-3251 ); Juan Tortosa-Martínez; Salvador Baena-Morales (ORCIDSalvador Baena-Morales (ORCID 0000-0002-6722-3714 ); Alberto Ferriz-Valero (ORCIDAlberto Ferriz-Valero (ORCID 0000-0001-8206-4152 )- Language:
English- Source:
European Physical Education Review. 2024 30(3):435-457.- Publication Date:
2024- Document Type:
Journal Articles
Reports - Research - Language:
- Additional Information
- Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: [email protected]; Web site: https://sagepub.com
- Peer Reviewed: Y
- Source: 23
- Education Level: Elementary Education
- Subject Terms:
- Subject Terms:
- Accession Number: 10.1177/1356336X231217404
- ISSN: 1356-336X
1741-2749 - Abstract: Student's motivation towards physical education (PE) classes is a key factor for increasing physical activity (PA) levels in children. In order to increase motivation in PE, new teaching techniques are needed, such as gamification. This study examines the potential influence of gamification in PE classes on motivation-related variables such as basic psychological needs (BPNs) and positive behaviours in primary school students, considering the perceptions of students and teachers. A total of nine teachers and 506 primary students participated in this study: 250 from a gamified group and 256 from a control group. The students filled in the BPNs in the Classroom Scale in order to measure three BPNs (autonomy, competence and relatedness). In addition, the perceptions, feelings, and behaviours of the students and teachers were analysed and classified through drawings, teacher's diaries, and focus groups. An improvement in the three BPNs, namely autonomy (p < 0.001), competence (p < 0.001) and relatedness (p < 0.001), was observed for the gamified group compared to the control group. The qualitative findings showed a perceived increase in student motivation, participation, and cooperation behaviours. Students also reported values such as respect, and rejection of contempt and harassment. In short, gamification was associated with an increase in all BPNs and positive behaviours in primary school students in gamified PE classes compared to non-gamified classes.
- Abstract: As Provided
- Publication Date: 2024
- Accession Number: EJ1435164
- Availability:
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