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Design, Development and Delivery of Active Learning Tools in Software Verification & Validation Education
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- Author(s): Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary
- Language:
English- Source:
Journal of Education and Learning. 2018 7(1):13-28.- Publication Date:
2018- Document Type:
Journal Articles
Reports - Research - Language:
- Additional Information
- Availability: Canadian Center of Science and Education. 1120 Finch Avenue West Suite 701-309, Toronto, OH M3J 3H7, Canada. Tel: 416-642-2606; Fax: 416-642-2608; e-mail: [email protected]; Web site: http://www.ccsenet.org/journal/index.php/jel
- Peer Reviewed: Y
- Source: 12
- Sponsoring Agency: National Science Foundation (NSF)
- Contract Number: NSFTUES1245036
- Education Level: Higher Education
- Subject Terms: Active Learning; Instructional Design; Computer Software; Case Studies; Learning Activities; Video Technology; Job Skills; Communication Skills; Knowledge Level; Research; Higher Education; College Students; Student Attitudes; Teaching Methods; Conventional Instruction; Educational Technology; Technology Uses in Education; Homework; Teamwork; Cooperative Learning; Tests; Questionnaires; Integrated Learning Systems
- Subject Terms:
- ISSN: 1927-5250
- Abstract: Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the availability of effective active tools. This need has been addressed by the authors by designing, developing, and delivering, twenty delivery hours of Case Studies, sixteen delivery hours of Class Exercises, and six delivery hours of Video Case Studies for use in V&V courses. The active learning tools focus on some specific SV&V topics such as "requirements engineering," "software reviews," "configuration management," and "software testing." Four key skill areas sought after by employers, namely "communication skills," "applied knowledge of methods," "applied knowledge of tools," and "research exposure" have been used to drive the development funded by a National Science Foundation grant and perfected through an industry-academia partnership. These tools have been successfully disseminated to over 25 universities with many CS, IS, SE programs incorporating the tools in their existing courses and others designing new courses based on these tools. In this paper we present data on the student feedback and pedagogical effectiveness of the strategies used to effectively incorporate and deliver the developed active learning tools by instructors at two universities. Traditional and flipped classroom delivery strategies are discussed as well as topics like prerequisite knowledge preparation prior to class, course module presentation sequence, homework, team/individual work, collaborative discussions, and assessment tools are deliberated. The student questionnaire data from the two University Partners who used the V&V instructional activities were quite positive and showed that students were interested in the activities, saw the real-world applications, and communicated with their classmates as they solved the problems. Educational outcomes assessment demonstrated more effective learning in all key learning areas.
- Abstract: As Provided
- Number of References: 20
- Publication Date: 2018
- Accession Number: EJ1153687
- Availability:
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