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The lived experiences of play and the perspectives of disabled children and their parents surrounding brain-computer interfaces.
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- Additional Information
- Source:
Publisher: Informa Healthcare Country of Publication: England NLM ID: 101255937 Publication Model: Print-Electronic Cited Medium: Internet ISSN: 1748-3115 (Electronic) Linking ISSN: 17483107 NLM ISO Abbreviation: Disabil Rehabil Assist Technol Subsets: MEDLINE
- Publication Information:
Publication: London : Informa Healthcare
Original Publication: Abingdon, Oxford, UK : Taylor & Francis, c2006-
- Subject Terms:
- Abstract:
Brain-computer interfaces (BCI) offer promise to the play of children with significant physical impairments, as BCI technology can enable disabled children to control computer devices, toys, and robots using only their brain signals. However, there is little research on the unique needs of disabled children when it comes to BCI-enabled play. Thus, this paper explored the lived experiences of play for children with significant physical impairments and examined how BCI could potentially be implemented into disabled children's play experiences by applying a social model of childhood disability. Descriptive qualitative methodology was employed by conducting four semi-structured interviews with two children with significant physical impairments and their parents. We found that disabled children's play can be interpreted as passive or active depending on one's definition and perceptions surrounding play. Moreover, disabled children continue to face physical, economic, and technological barriers in their play, as well as play restrictions from physical impairments. We urge that future research should strive to directly hear from disabled children themselves, as their perspectives may differ from their parents' views. Also, future BCI development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.Implications for RehabilitationAssistive technology research should strive to examine the social, infrastructural, and environmental barriers that continue to disable and restrict participation for disabled children and their families through applying a social model of childhood disability and other holistic frameworks that look beyond individual factorsFuture research that examines the needs and lives of disabled children should strive to directly seek the opinions and perspectives of disabled children themselvesBrain-computer interface development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.
- Comments:
Erratum in: Disabil Rehabil Assist Technol. 2024 Oct;19(7):I. doi: 10.1080/17483107.2024.2350776. (PMID: 38747063)
- Contributed Indexing:
Keywords: Brain-computer interfaces; disabled children; play; qualitative study; social model of childhood disability
- Publication Date:
Date Created: 20240327 Date Completed: 20241001 Latest Revision: 20241001
- Publication Date:
20241003
- Accession Number:
10.1080/17483107.2024.2333884
- Accession Number:
38533741
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