New ways to look at things.

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    • Abstract:
      The article presents information on the innovative ways of the use of visual and spatial material. No one will argue that architecture and design are not creative activities. People who have thought about it mostly agree that one key to creating is finding new ways to look at things. There are probably as many different ways to look at looking as there are new ways to look at anything else. There may be important differences here in scale and frequency, but one thing seems certain: redescription and inference work together in creative activity. Redescription and inference come into play every time a rule is applied. Some people say computers will never be creative. It suggests that novelty and computation at least so far as drawings go are comfortable companions to shape grammars, that neither conflicts with the other. What makes shape grammars so successful as a way of characterizing and exploring possibilities in design is the direct contact they enjoy with visual and spatial material, the direct contact that allows for automatic restructuring every time a rule is used.