GENERATION GAME.

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    • Abstract:
      The article discusses the concept of procedural generation in video games, specifically focusing on the experiences and insights of Vincent Abric, an engine and tools programmer at MOTION TWIN. Abric explains that procedural generation involves the automatic placement of assets in game levels, resulting in a unique experience for each playthrough. He highlights the differences in implementing procedural generation in 2D versus 3D games, emphasizing the need for more control in 3D environments. Abric also discusses the challenges and benefits of procedural generation, including the potential for unexpected and interesting results. The article concludes by mentioning several popular games that utilize procedural generation. [Extracted from the article]
    • Abstract:
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