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Exploring the effect of green gamification on users' low-carbon awareness: a cognitive dissonance perspective.
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- Author(s): Yang, Hualong; Hu, Zhibin; Li, Dan
- Source:
Behaviour & Information Technology; Jun2024, Vol. 43 Issue 7, p1446-1470, 25p- Subject Terms:
ENVIRONMENTAL health; MOBILE apps; CRONBACH'S alpha; DATA analysis; CONSERVATION of natural resources; RESEARCH funding; CARBON; HUMAN beings; QUESTIONNAIRES; RESEARCH evaluation; DESCRIPTIVE statistics; STRUCTURAL equation modeling; CHI-squared test; COGNITIVE dissonance; SURVEYS; MATHEMATICAL models; STATISTICS; THEORY; DATA analysis software; FACTOR analysis; CONFIDENCE intervals; GAMIFICATION; REGRESSION analysis - Source:
- Additional Information
- Subject Terms:
- Abstract: Improving individuals' low-carbon awareness has become an important research topic. Gamification design is regarded as a potential IT solution to this social problem. Although much research is concerned with the effect of low-carbon awareness to improve individuals' behaviour, little attention has been paid to exploring how to improve low-carbon awareness, especially in the context of green gamification. To fill this research gap, our study uses the cognitive dissonance theory to build a theoretical model for exploring the impacts of green gamification factors on individuals' low-carbon awareness. The model is also used to explore the mediating role of cognitive dissonance and the moderating effect of emotional dependence. Empirical results reveal that visibility of achievement, competition, and interactivity have positive impacts on users' cognitive dissonance, which further positively affect users' low-carbon awareness. In addition, users' emotional dependence positively moderates the relationship between green gamification factors and users' cognitive dissonance. These results extend the cognitive dissonance theory and the literature on green gamification. New insights and practical implications for the designers of gamification application and environmental protection organisations are also provided in our study. [ABSTRACT FROM AUTHOR]
- Abstract: Copyright of Behaviour & Information Technology is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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