Item request has been placed!
×
Item request cannot be made.
×
Processing Request
Everything Is a Game.
Item request has been placed!
×
Item request cannot be made.
×
Processing Request
- Author(s): MACHADO, CARMEN MARIA (AUTHOR)
- Source:
Scientific American. Jun2024, Vol. 330 Issue 6, p84-84. 1p. 2 Color Photographs.
- Subject Terms:
- Additional Information
- Abstract:
In the article "Everything Is a Game" from Scientific American, author Kelly Clancy explores the significance of games in our lives. Clancy argues that games are not trivial but rather essential for growth, learning, and survival. She discusses how games touch on various aspects of our lives, including biology, history, and morality. Clancy also examines the historical development of games and their impact on society. However, she also highlights the potential dangers of overreliance on game logic, such as the negative effects of capitalism. Overall, Clancy's book, "Playing with Reality: How Games Have Shaped Our World," offers a descriptive exploration of the role of games in shaping our identities and raises questions about the choices we make as players. [Extracted from the article]
- Abstract:
Copyright of Scientific American is the property of Scientific American and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
No Comments.