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West Ashley Library
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Phone: (843) 766-6635
Folly Beach Library
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Phone: (843) 588-2001
Edgar Allan Poe/Sullivan's Island Library
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Wando Mount Pleasant Library
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Phone: (843) 805-6888
Village Library
9 a.m. - 1 p.m.
Phone: (843) 884-9741
St. Paul's/Hollywood Library
9 a.m. - 8 p.m.
Phone: (843) 889-3300
Otranto Road Library
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Mt. Pleasant Library
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McClellanville Library
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Keith Summey North Charleston Library
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John's Island Library
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Hurd/St. Andrews Library
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Miss Jane's Building (Edisto Library Temporary Location)
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Dorchester Road Library
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John L. Dart Library
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Virtual climate scientist: A VR learning experience about paleoclimatology for underrepresented students.
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- Author(s): Pimentel, Daniel; Kalyanaraman, Sri
- Source:
Interactive Learning Environments. Oct2023, Vol. 31 Issue 7, p4426-4439. 14p. - Source:
- Additional Information
- Subject Terms:
- Abstract: The United Nation's Sustainable Development Goals (SDGs) have served as a call-to-action to educate and engage global communities on various issues, namely climate change. Despite heightened awareness of climate change, several barriers inhibit underrepresented students' engagement with the subject matter, namely limited accessibility to (a) hands-on learning experiences, and (b) diverse scientists to identify with. To address these sociopsychological barriers, we developed "Virtual Climate Scientist", a virtual reality (VR) simulation designed to educate students about paleoclimatology. Students travel to Antarctica and collaborate with diverse virtual scientists to extract/analyse ice cores. A field experiment (N = 99) investigated the effectiveness of the simulation in improving student engagement and views of science. Results demonstrated that the simulation contributed towards positive views of science across gender and racial identity groups, with African American students experiencing a significant increase in how much they viewed themselves as future scientists. These insights extend current work on the efficacy of VR-based STEM education and demonstrate the potential of virtual humans for building interest in science among underrepresented youth. Implications and avenues for future research are discussed. [ABSTRACT FROM AUTHOR]
- Abstract: Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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