Android based game and blended learning in social science: Effect on student achievement.

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    • Abstract:
      The purpose of this study was to analyze and prove the effect of android based educational game media with blended learning in social science on the student achievement of fifth grade students at SD Negeri Muntilan. The research method used is an experiment in the form of a quasi-experimental type of non-equivalent control group design. The data collection technique used is a multiple choice test to measure student achievement. Results of analysis this study took a subject of 58 students of class V. The results of the study were obtained from pre-test and post-test data in the form of multiple choice test. Data were analyzed using t-test to determine the effect of using android based educational game media on the student achievement. The results showed that there was an influence of android based educational game media with blended learning in student achievement. The average value of the experimental class was 75.43. After the t-test obtained tcount (5.712) > ttable (1.673) then Ho is accepted. This shows that the android based educational game with blended learning has an influence on student achievement in social science for class V SD Negeri Muntilan. [ABSTRACT FROM AUTHOR]
    • Abstract:
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