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DIGITWEENS.
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- Author(s): MCGRATH, BRIAN SETO
- Source:
School Library Journal. Nov2018, Vol. 64 Issue 11, p38-40. 3p.
- Subject Terms:
- Additional Information
- Abstract:
The article discusses how some librarians are using digital technology to ignite interest in the art, literacy and more among tween library users. Topics covered include Hack the Library program at the Hudson Area Library's armory space involving tweens and local artists, Digital Dancing program that combined dance and augmented reality and the Litcraft immersive game built on the Minecraft platform developed by Sally Bushell of Lancaster University.
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